“Jason Sacks for Comics Bulletin: How did you approach creating these characters?
Jok: I had the original descriptions from Shon that gave detailed clues about characters’ backgrounds, but just a few hints on physical likeness and features. And it worked perfectly, as this is the way I prefer to approach character designs: psychologically-oriented profiles give me better clues on how they should look and, most importantly, they help me build expressions and body language. Clothing and prop choices are also relevant, of course, (especially with a project like “Big Game Hunters”). But the connection goes beyond outfits and just nicely-drawn people.”